Possible, make sure to use real Wiimotes instead of emulated ones, as well. Speaker" option (if unneeded or causing problems) in the game properties. Prevent the "ACL queue is full" warnings from appearing (View->Show Log), payĪttention to the amount of enabled Wiimotes (use as few as possible, connect theĮxtra Wiimotes only when needed), and make sure to disable the "Disable Wiimote "forgotten extension" problems that appeared with r7272 and/or r7394. In short, this should address *some* of the Wiimote disconnection and/or Timing), and remove an unused global variable (event for watchdog hack). Relevance since r7272 which made Wiimote::Update timing independent from IPC
Original patch plus Ayuanx's one about maintaining Wiimote timing, which lost In addition to that, rework some comments a bit (such as those from the See comment #6 for more details on the changes to WII_IPC_HLE_Device_usb. The "pointers" overlap which would make packets unreachable).
Occasionally full (which this improves by dropping one packet instead of letting If you disable Wiimote Speaker) and the handling of the ACL pool when it's Limit the amount of ACL packet loss due to the 200Hz timing (which is now 150Hz Revision: r7675: Apply (a variation of) the first patch attached to issue 4608. Revision: r7676: Fixed hotkeys not working with the TAS Input dialog open. Revision: r7676 Fixed hotkeys not working with the TAS Input dialog open. General when any shader fails to compile (as was discussed on IRC). I am not sure that a panic alert should be thrown in Resolution, instead of the hard coded 640x480 resolution.Īlso if the OpenGL backend throw a panic alert if the RGB to/from YUYV shadersįail to compile instead of an error log. Revision: r7677 On linux use the current desktop resolution for the default fullscreen Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.Īlso fix the wxMessageAlert called from non-gui threads in the WXGTK build to Revision: r7678 Add a new type of message box (CRITICAL style) which can not be disabled. Forgot to add the CriticalAlert definitions for windows. Revision: r7680 Edited wiki page DeveloperGuide through web user interface. Revision: r7681 vs2010: build dsptool again Removes an annoying and invalid debug assertion with the debug build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.Īlso, don't check to see if a directory is a wad file. Revision: r7682 Add the DSPTool and UnitTests to the cmake build. Revision: r7683: add definitions of some bp mem bits relating to interlacing (no behavior change). Edited wiki page Windows_Build through web user interface. Audio is not perfect + you need to replace DOLs to start those games.
Revision: r7686: dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Removed superfluous error messages about shader compilations display only one Removed the "Hide Shader Errors" option hide shader errors if panic handlers Revision: r7688 Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Revision: r7689 legal minimal dsp irom replacement, good enough for zelda ucode games only (useful for gc/wii owners, who are unable to dump their irom and would like to use dolphin DSPLLE)
Revision: r7690: added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)